Mixes

This page will include mixed and mastered songs i have completed over the course of the HND Sound production course, and will detail the process by which i completed these songs. This will serve as evidence of my work using different Digital Audio Workstations, including audio processing, mastering software and using different compressed and uncompressed file types and formats.

 
(Click images for larger version)


The Beatles – “Nowhere Man”

DAWS Software - Pro Tools 10
Mastering Software - Ocenaudio
Sample Rate - 44.1kHz
Bit Depth - 16 Bit
Format(s) - .Wav, .mp3

This session was given to me as part of an assignment from my Multitrack Mixing class in the first year of the course, and I have included it in my portfolio as I feel that it shows that I can arrange and mix well using Pro Tools, as well as highlights my use of audio processing. I also feel that it effectively shows that I can use my own initiative when mixing music, as the original version of this song from The Beatles’ 1965 album “Rubber Soul” is at a much slower tempo and makes much greater use of effects such as reverb, whereas for my mix I wanted to create an up-beat, rock and roll version. As this track was for my first year Graded unit, I mixed the track at 16 Bit for the purpose of later burning the song onto a compact disk, as CD audio uses 16 bits/sample,



I loaded the project files into a new Pro Tools session, and began by listening to the track as it was, without any processing or editing. Then I decided how I was going to go about mixing the song, and I listened to the original from “Rubber Soul” to get a reference for how the track should sound and to get a good balance between track levels. However, since the original track is a mono mix, it did not provide much guidance in terms of panning and creating a stereo image.



I then went through the individual stems one by one and stripped out the silences and gaps between the audio parts, especially in the vocals and lead guitar tracks, which helped to clean and unclutter the edit window and allow me to easily see the structure of the song. Then I arranged the individual tracks into small groups of similar instruments, as you can see in the screenshot where I have placed the drum tracks, bass and two acoustic guitar tracks at the top, the four lead guitar tracks in the middle, and the two lead vocal and four harmony tracks at the bottom.




When I was done arranging the song, I began mixing the levels of the individual tracks, starting with the seven tracks that comprised the drum kit, then when I felt I had a good drum mix I added the bass and acoustic guitars and mixed these too. I then mixed the lead guitars together, and finally the vocals and harmonies too. When I was happy with the mixes I had achieved within these small groups, I used the group function to create group mixes for the drums and rhythm section, lead guitars and the vocals, which I then blended together to get an overall mix of the song. I then began to pan some of the tracks, such as the drum group. I panned the snare 15% to the left, the hi-hats 25% to the left and the stereo overhead tracks fully left and right respectively. I did this so that I could recreate the sound of the drum kit from the drummer’s perspective, with the kick drum and tom in the middle, snare and hi-hat slightly to the left and the cymbals on either side. I also panned the acoustic guitars 20% to the left and right which helped to give the effect of a larger rhythm section and fill out the song. Finally, I panned the 1st vocal harmony tracks 64% to the left and right, and the 2nd harmony tracks 33% to the left and right, which allowed me to obtain a wide stereo image and make it sound like there were more vocalists than there were. I was also careful not to pan tracks too closely to each other so that I could get a good amount of separation between the instruments.






I added in some fade-ins at the beginning of the two 2nd harmony tracks, where I could hear the singer take in a breath quite loudly before the vocals began. I could have trimmed the track up to remove this, however this could make the start too abrupt, and it was far easier to add a quick fade-in. I also added a fade-out at the end of the song across most of the tracks, and I made this a short fade-out at the end of the audio just to emphasize the gradual decrease in volume recorded onto the tracks.



I began processing with the drum tracks, and started by adding a 7 band EQ plug-in to the kick drum. I used the different frequency bands to boost the kick from 400Hz and below in order to achieve a sound with more “thump”. I also attenuated the higher frequencies, from around 2kHz, so that I could remove the sound of the pedal impact, and also to clean out some of the spill from the hi-hats and snare that had been recorded onto the track. I also then added a compressor/limiter plug-in to the kick, using a pre-set designed for a tight kick drum. I set a fairly heavy compression ratio of 5:1, with the knee to come in at -18dB and the threshold at -20dB. This helped to round the kick drum as a whole off and keep the volume level uniform throughout the song.




Then, I moved on to processing the snare drum, by adding a compressor plug-in and using a pre-set. I changed the values of the pre-set slightly by selecting a compression ratio of 3.2:1, a slightly lighter ratio which I used so that the snare was not too over compressed and remained prominent in the overall mix. I also used a threshold of -18dB and set the release to be slightly quicker, at 45ms, so that the compressor had time to reset before the next snare beat.




I next added an EQ plug-in on the hi-hat, as I had noticed that I could hear a large amount of snare and kick drum spill on this track, due to the microphone being placed so close to these parts of the drum kit during recording. I chose a high pass filter type, and set the plug-in to attenuate frequencies below around 2kHz, so that I could remove most of the kick and snare spill whilst still keeping the hi-hat itself sounding crisp. I also used an “Air Kill” EQ plug-in, which was effective in helping me to remove the “clunking” sound of the two hi-hat cymbals striking each other. I used the gain setting to reduce the level of the “Low” frequencies, which I had set to be around 150Hz, by almost 9dB, which removed the undesirable sounds on the recording. I also then gave the “High” frequencies, which I had set at 2.27kHz, a small boost of 3.4dB, to help lift the hi-hats back to a good level after equalizing them.




I also added some quick high pass filter EQ’s to the three overhead tracks, as these had lots of spill recorded onto the tracks coming from the whole kit which was clearly audible, as the ride and crash cymbals were not used all that often in the song. I found that attenuating the frequencies below around 3-4kHz on most of the tracks helped to clean up the spill without coloring the sound of the actual cymbals themselves.




Compression was used on the bass track, with a typical ratio of 3:1 and the threshold set at -24dB, with a small output gain increase of 3.5dB. I did not feel the need to do much more with the bass than this as the level was very even throughout the song, however the compressor did help to bring the higher notes together with the rest of the playing, and to stop the bass from getting too loud towards the outro of the song.




I then put Equaliser plug-ins on the two acoustic guitar tracks, using a pre-set called “detailed strums”, which helped to boost the high end frequencies of the acoustics. This plug-in boosted primarily the frequencies from 1kHz onwards, and helped to define the strumming pattern, adding a greater sense of rhythm and timing to the song.






I also added EQ to the vocal tracks, with most of the harmonies and the lead vocals benefiting from a high pass filter to cut out some of the spill coming from the headphones used for the singers in the recording studio. This EQ also helped to separate and lift out the vocal tracks from the rest of the mix, and reduced any overlapping frequencies that may have occurred with other instrument, which could have resulted in the vocals being less clear in the finished mix. The Oxford Sonnox SuprEsser plug-in was also used on the lead vocals track to help remove some “plosives” and De-ess the performance.




Finally, I decided to add some dynamic effects by adding an echo plug-in to the lead vocal track. I did this by creating an auxiliary channel for the echo effect, and then using the send bus on the vocal tracks to add the effect. I used a delay setting of 80.39ms and added 75% of the effect into the output mix. This allowed me to add a subtle echo and helped to tie the two lead vocal tracks together.




I also added a reverb effect on the snare track, using quite a short reverb tail so that the individual snare beats would not become slurred together. This plug-in was also added through the use of an auxiliary track and put into the snare track through the sends. The output of the reverb was roughly 65% wet, meaning with the added effect, and overall served to help the snare punch through the overall mix and provide a sense of timing to the song.



When I was happy with my mix, I exported the session into the mastering programme Ocenaudio, where I began by normalizing the gain structure, making sure the audio was loud enough, and I also analyzed the audio for any clipping. I then bounced two mastered versions of the track: a high quality uncompressed wav file version, and another in lower quality mp3 version.

Although this was a professionally mixed and mastered song, I would likely not be able to distribute it as the song is owned and protected by copyright legislation to The Beatles, which in the UK lasts the length of the artist’s life plus 70 years afterwards, which means that if I claimed this track as my own or tried to collect payment for its lyrics, musical ideas or recording, then I would be committing copyright infringement.

Skelpolo - "Resurrection"

DAWS Software - Logic Pro 9
Mastering Software - Waveburner
Sample Rate - 44.1kHz
Bit Depth - 24 Bit
Format(s) - .Wav, .mp3

Dunning Kruger - "Japan Song"

DAWS Software - Pro Tools 10
Mastering Software - Waveburner
Sample Rate - 44.1kHz
Bit Depth - 24 Bit
Format(s) - .Wav, .mp3


  Angels in Amplifiers - "I'm Alright"

DAWS Software - Logic Pro 9
Mastering Software -Waveburner
Sample Rate - 44.1kHz
Bit Depth - 24 Bit
Format(s) - .Wav, .mp3

Mixes



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